The Space Warlord Organ Trading Simulator team had already been deep into the development of a game specifically about economic markets, but watching the explosive growth of share price for a brick-and-mortar retailer in an increasingly digital industry during an ongoing pandemic forced them to revisit some prior assumptions. Take, for example, the recent GameStop stock surge. Because that's what economics represent: an opportunity to make something that should be logical into something that suits a financial economic environment. "But that's something we're doing every single day - with water, with clothing and with shelter - in ways that are increasingly abstract and absurd. "It isn't until you listen to what you're saying that you realize how fundamentally messed up that is," Nelson says. "It takes less than five minutes for you to see a fundamental piece of the human body as nothing more than a rare shoe you sell on eBay" Effectively, a human soul is just a PS5 waiting for the currency conversion."Īs Nelson says, Space Warlord Organ Trading Simulator is the kind of game where someone can ask why this or that event took place and the answer can be "Oh, well the price of hearts went up." "Once you turn a heart or a spleen into a trade good, there's this domino effect of capitalistic consequences that are really jarring, especially when you see it within the context of a human body," Nelson says, adding, "It takes less than five minutes for you to see a fundamental piece of the human body as nothing more than a rare shoe you sell on eBay. As he explains, organs are meaningful, easily categorizable, and "inherently absurd."īeyond that, he took it as an opportunity to examine markets, both how they operate and how they impact the people within them. Nelson felt the genre fit well because organs worked for tycoon gameplay purposes. "Me making a game about organs was inevitable it was just a question of what form that would take."Īs could be inferred from Space Warlord Organ Trading Simulator's title, that form would be a tycoon game. ![]() "The visceral tangibility of that experience - being introduced to something always working away inside of you, that everyone has and needs but we spend as little time thinking about as possible - stuck with me for years," Nelson says. ![]() So he got his experience, and Nelson got to see his heart, kidneys, and intestines doing what they do to keep him alive. Nelson would win that bet, as the strange man turned out to be a nurse practitioner who needed more experience with the ultrasound machine. "I said yes, because I thought there would be a good story out of it, and I took the bet that it would not be the story of my murder." "Space Warlord Organ Trading Simulator is a sci-fi body horror market tycoon game that originates from a fascination about the human body, partially inspired by a strange man walking up to me in a hospital - not dressed up in hospital garb - asking me if I would like to see my insides," Nelson tells. nevertheless has a strong origin story for his latest project. First title in the series.It's not a textbook elevator pitch by any means, but Xalavier Nelson, Jr. Play as a dictator running a small tropical island nation.īuild and manage a zoo. Pizza Syndicate)įast Food Tycoon 2 (a.k.a. A development version is available for download.įast Food Tycoon (a.k.a. Open source Transport Tycoon Deluxe clone. ![]() Re-release of Sid Meier's Railroad Tycoon.ģDO, AMI, DOS, DS, GEN, MAC, JAG, PS1, SAT, SCD, SNESįirst title in the series. Ĭreated in 1973, ported to Apple II in 1979 Text-based economic simulation game based on the ancient Sumerian city-state of Lagash. The table can be sorted by clicking on the small boxes next to the column headings. Information regarding date of release, developer, platform, setting and notability is provided when available. This is a comprehensive index of business simulation games, sorted chronologically. See Lists of video games for related lists. You can help by adding missing items with reliable sources. ![]() This is a dynamic list and may never be able to satisfy particular standards for completeness.
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